![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtGOKp0R7tnyxIqr2q1pVfrVAGBRaeIGZJykguWzufZTtFzZf6y4EiwGZVSL3H2CHHo7xu878cIyVQPH08spC4nOQkF8ojMwQxMJpzYzCk__zzeWwzwOeNGPRNCKXyBptu_wGAD3hyxLQJ/s320/town+mtg+11-17_001.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsRTq43W7uP6jAlrNUf_YyxlYoraZCImUoDegt2Ap9NEMchu416Leka7hhvVie8EXGmyvc6WOQ4iFD98tlh0Uh-nFdlAZ4tV5e2S1JtV-N-H57jUYO9050I-fAkqCA3x_WF58uxrUKd9Vy/s320/helenspreadvertisement+copy.png)
Steelhead's sixth sim will be a rugged, frontier wilderness community in the Oregon Territories, tree-filled and more rural with unpaved roads. Steampunk is very much allowed as long as a western influence is present in the build. Think the wild Pacific Northwest and geothermal power. Industries such as logging, slaughterhouses, cattle ranching, shipfitting, and whaling are very welcome, and industry builds are allowed to spit out tons of smoke in the air as well as dump pollutants into the water (This was the era before the EPA).
If you are interested in living there, please contact TotalLunar Eclipse.
1 comment:
Helens is going to be a real study in terraforming.
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